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TheOrbwars
  • Lore
  • Game Experience
  • Game Elements
    • Tickets
    • Boosters
    • Tiimons
    • Items
    • Special Items
    • $Tiime
    • Vaults
    • Genesis Tiimy holders
    • Lands - PHASE 2
  • Gameplay - PHASE 1
    • Equip Tiimons
    • Level Up
    • PvE Fight: Training
    • PvE Fight: Prank
  • Gameplay - PHASE 2
    • PvP Fight: Battle
    • Lands
    • Defence & Passive Income
    • Breeding
  • Tokenomics
    • Minting
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Game Experience

Light Paper v1

In the Orbwars, players have 3 goals of gradual complexity, which are dependent upon each other. Ranked by ascending complexity level:

1) Create, equip and level up the strongest possible Tiimon (PHASE 1)

2) Fight other Tiimons, become a landowner and generate a passive income (PHASE 2)

3) Conquer the world (PHASE 3)

Game goals will become available to players gradually (see roadmap)

PHASE 1 will be implemented in 3 stages:

1.1 Get boosters and claim tickets

1.2 Open boosters and create Tiimons

1.3 Train Tiimons

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Last updated 1 year ago