> For the complete documentation index, see [llms.txt](https://redribbonltd.gitbook.io/theorbwars/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://redribbonltd.gitbook.io/theorbwars/game-elements/items.md).

# Items

There are 5 item classes. For each item class, many different types of accessories are available.

All accessories are divided into 2 types: attack and protection.

Protection accessories: head items and body items

Attack accessories: ears weapon, left-hand weapon, and right-hand weapon.

<table><thead><tr><th width="150.66666666666666">Item Class</th><th width="364">Accessories (incl., but not limited to)</th><th>Stats</th></tr></thead><tbody><tr><td>Helmet</td><td>Cap, hat, hero mask, ...</td><td>Protection: 1-5</td></tr><tr><td>Ears weapon</td><td>Diamond earrings, clothespins, ...</td><td>Attack: 1-5</td></tr><tr><td>Right -hand weapon </td><td>Corn, ruller, shoker, ...</td><td>Attack: 1-5</td></tr><tr><td>Left-hand weapon </td><td>Brocoli, pizza, teddy bear, ...</td><td>Attack: 1-5</td></tr><tr><td>Clothes</td><td>Towel, T-shirt, hero suit, ...</td><td>Protection: 1-5</td></tr></tbody></table>

Each accessory has its own, randomly generated stats. Stats distribution across items ensures more powerful items are a rarity.

Each item has an "item level" ranging from 1 to 7. Item level restricts equipment possibilities.<br>

*Illustrations:*&#x20;

*Tiimon level 1 = can use Helmet level 1 / Helmet level 1 has protection 1-5*

*Tiimon level 5 = can use weapon level 5 / Weapon level 5 has attack 1-5*

*Tiimon level 7 = can use weapon level 7 / Weapon level 7 has attack 1-5*\
![](broken://files/E46t5PrmSUF5k0mnciPy)
